badgersRule

Age/Gender: 21, Male
Location: VIC, Australia
Job: student

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Sign-Up Date:
6/3/07

Level: 7
Aura: Neutral

Rank: Civilian
Blams: 4
Saves: 25
Rank #: 107,222

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Exp. Points: 430 / 550
Exp. Rank #: 90,258
Voting Pow.: 4.86 votes

BBS Posts: 0 (0 per day)
Flash Reviews: 20
Music Reviews: 0
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All Flash Reviews

20 Reviews | 1 w/ Response

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Score: 4
Snake new version.

"It's snake."

submission: Snake new version.
date: February 8, 2009

This is snake. It is competently made, but we have all played it before and there are already several versions on newgrounds. There is nothing new here to make this worth playing instead of one of those versions.

Good luck with whatever you make in future.

February 8, 2009

Author's Response:

yes, I know, pure classic versions and copies, but thanks

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Score: 10
Dodge.

"fantastic"

submission: Dodge.
date: January 29, 2009

LEVEL 20 WAS SO FRIKKIN AWESOME

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Score: 8
Magnet towers

"excellent game"

submission: Magnet towers
date: January 25, 2009

Excellent game, but I would like to see some way of restarting a level: if you have just exploded a tower early on it would be nice to be able to restart. Anyway, great job on the game

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Score: 7
Flea

"not bad at all"

submission: Flea
date: December 30, 2008

Quite a good game. I think this could be improved by having your score decrease over time, so that to get a good score you need to complete the level quickly. The climbing walls was pretty cool, but not very useful as you could jump anyway.

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Score: 7
/Special/

"Not bad at all"

submission: /Special/
date: December 30, 2008

Quite a good game. I think this could be improved by having your score decrease over time, so that to get a good score you need to complete the level quickly. The climbing walls was pretty cool, but not very useful as you could jump anyway.

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Score: 9
Blockles

"good game, but"

submission: Blockles
date: December 15, 2008

This was undeniably a good tetris based game: online multiplayer is great and the powerups are nice. But I thought it was odd that new blocks were introduced: if it aint broke, don't fix it. The classics are classics for a reason.

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Score: 7
Brick Hole

"Good idea, needs features"

submission: Brick Hole
date: December 12, 2008

I really like the way you have done something really different with a classic like tetris. There are a couple of thing missing though, most importantly a pause button. I also would have liked all blocks that were the same shape to be the same colour, just to make it a little less confusing.

Really though, it's great to see that people can still do innovative things with tetris.

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Score: 0
tetris! :) (edited)

"why?"

date: December 7, 2008

Some things that could be fixed:

blocks don't rotate when they are up against a wall even when there is space for them to rotate into.

some way to turn off the music would be nice.

You need a pre-loader: not everyone has a super fast internet connection, and those that don't just see a screen saying "click here to start" that does nothing when they click it until the game loads. There are free pre-loaders available on newgrounds.

Really though, there may be no point fixing these things. There are already plenty of tetris games on newgrounds and I can't see anything to justify the existence of this version: you haven't done anything different to what has already been done and so it might not be worth your time to fix this stuff, as anyone who wants to play a more polished version can already find one with ease.

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Score: 2
Noidzor 2

"tedious"

submission: Noidzor 2
date: December 7, 2008

While it is a good idea to start a game with easy levels, allowing them to beat the first 2 levels without having to push a single button just creates boredom. Even after you have beaten the early levels, there are vast tracts of time where there is nothing to do, after you have killed all of the guys that target you and are just standing to one side waiting for the ball to kill the healing blocks. This really ruins a potentially entertaining game.

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Score: 3
Number Room Escape

"unfortunately bugged"

submission: Number Room Escape
date: November 21, 2008

The floor locker didn't open using the number from the walkthrough. Also, I think some of the problems had too much information supplied: the one with the shapes didn't need all three equations and the magic square didn't actually need the square: you only needed to notice which digits hadn't been used yet.

I did like the calender clue though, a real test of the powers of observation.

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